THE OBJECT OF THE GAME
is to fill your empty 6-PACK game piece with Mini Bottles that are awarded throughout the game. Bottles are awarded thru Mini-Competitions designated by a bottle image on the board.
THE OBJECT OF THE GAME
is to fill your empty 6-PACK game piece with Mini Bottles that are awarded throughout the game. Bottles are awarded thru Mini-Competitions designated by a bottle image on the board.
To begin you will need to assemble the game board by following the DRINK CUP ASSEMBLY directions found below. You will need: 1 quarter (not included), 3 plastic red cups (not included), 2 ping-pong balls, 2 dice and the deck of playing cards.
Place one red cup in the center of the board on the DRINK CUP spot. Set aside the other two cups for playing FLIP CUP. A comfortable amount of your favorite beverage is poured in the DRINK CUP. Place the deck of cards face down on the deck of cards spot.
Each player chooses an empty 6-pack holder and begins on the space marked START (MAKE A RULE). To begin the game, one player will SPIN THE BOTTLE. Whoever the Bottle is pointed to will begin the game by rolling the dice. The number rolled is the amount of spaces the player will move. The game order moves clockwise.
Each player plays the game with their favorite beverage in-hand. Throughout the game you will be either drinking or passing out an amount of “Sips” to other players. Depending on how you want to play, players can also count the amount of “Sips” in “Seconds”. “Sips” and counting the amount of “Sips” in “Seconds” are discretionary. Gameplay always defers to the “House Rules” meaning the owner of the game/house gets the final say on how the game is played and which type you use.
You may partner up with people by sharing the 6-pack game pieces. This allows up to 12 people to play at once.
When partnering up, rotate partners throughout the Mini-Competitions (FLIP CUP, BEER PONG, QUARTERS) until the Mini Bottle is won.
For FLIP CUP, choose the amount of cups to use and play as a relay race against the other team.
Each player chooses an empty 6-pack holder and begins on the space marked START (MAKE A RULE). To begin the game, one player will SPIN THE BOTTLE. Whoever the Bottle is pointed to will begin the game by rolling the dice. The number rolled is the amount of spaces the player will move. The game order moves clockwise.
Each player plays the game with their favorite beverage in-hand. Throughout the game you will be either drinking or passing out an amount of “Sips” to other players. Depending on how you want to play, players can also count the amount of “Sips” in “Seconds”. “Sips” and counting the amount of “Sips” in “Seconds” are discretionary. Gameplay always defers to the “House Rules” meaning the owner of the game/house gets the final say on how the game is played and which type you use.
You may partner up with people by sharing the 6-pack game pieces. This allows up to 12 people to play at once.
When partnering up, rotate partners throughout the Mini-Competitions (FLIP CUP, BEER PONG, QUARTERS) until the Mini Bottle is won.
For FLIP CUP, choose the amount of cups to use and play as a relay race against the other team.
The first person to win in a round of FLIP CUP (act of flipping a “red cup” over from right side up to top side down after consuming what’s in the cup) is awarded a Mini Bottle. “House Rules” will decide whether the game is played as a 1 cup, 2 cup or 3 cup challenge. (Note: This game is played on a separate surface from the board game.)
The first person to sink a Ping-Pong ball from a good distance (roughly 9 feet) into the center DRINK CUP is awarded a Mini Bottle. The loser of the game must drink whatever is in the DRINK CUP. Allowing “Rebuttals” (fair-ups) are up to the owner of the game who creates the “House Rules”. Players take a step forward after each round of tosses and continue to take an additional step thereafter until they are 3 feet away from the CUP. If neither player can make the Ping-Pong into the center DRINK CUP from 3 feet, the player who landed on the spot will SPIN THE BOTTLE to determine the winner of the Mini Bottle. Whoever the Bottle is pointing to wins the Mini Bottle. This includes all players playing Drink-A-Palooza, not just the two playing BEER PONG. Moving up a step each time a round is missed helps to speed the game along, however, “Professional” BEER PONG players are welcome to continue shooting from the 9 foot line until the Ping-Pong ball is made.
The first person to bounce a quarter into the center DRINK CUP is awarded a Mini Bottle. The loser of the game must drink whatever is in the DRINK CUP. “Rebuttals” are allowed depending on “House Rules”. Note: Depending on the playing surface, you may not want to use a Quarter for this game. If you prefer not to use a Quarter when you land on this space, you can substitute the quarter for a Ping-Pong Ball. The rules above stay the same while bouncing the Ping-Pong ball into the center DRINK CUP.
Remember to make sure there is enough counter space around the board in order to bounce the Ping-Pong ball. Players may also want to designate how many rounds of QUARTERS will be played and missed before the players must forfeit the game. If there are a limited amount of turns, the player who landed on the spot will SPIN THE BOTTLE to determine the winner of the Mini Bottle. Whoever the Bottle is pointing to wins the Mini Bottle. This includes all players playing Drink-A-Palooza, not just the two playing QUARTERS.
After the game has started, when a player passes START (MAKE A RULE); the player will make a rule for the entire rest of the game.
( i.e. Thumb Master: When the “Thumb Master” (player who made this Rule) secretly places their thumb on the table, the other players must do the
same. The last person to place their thumb on the table must drink until the Thumb Master puts his thumb down; Example (2): No “Drink, Drank, or
Drunk” you cannot say ”Drink, Drank or Drunk” if you do; you must take a “Sip”, etc.
Land here and you move your game piece to DRUNK TANK. You must roll a (1) one to get out of the DRUNK TANK. You have 3 chances per turn. If you do not roll a (1) one on your 3rd consecutive turn, you are automatically let out of the DRUNK TANK and you move the amount of spaces on your last roll (i.e. roll a 4 and move 4 spaces).
Everyone begins drinking their own beverage at the same time. Once the player who landed on WATERFALL stops drinking their drink, the 2nd player in rotation may stop, followed by the 3rd, then 4th, etc. until the last person in rotation.
Land here and you drink the middle DRINK CUP. Refill with a small amount of beverage from a designated drink.
Draw a card from the deck. If the card’s color matches the color on the space you landed on, then you pass out a “Sip”.
If the card drawn is not the same color, you drink a “Sip” of your own beverage.
Using a designated community drink; pour a small amount into the center DRINK CUP.
Take 1 “Sip” of your drink and you lose your next turn.
Spin the bottle located in the middle of the board. The person who the bottle points to will drink the number of “Sips” indicated on that space.
Draw a card from the deck. The next player will guess if next card drawn will be higher or lower than the last card drawn. If correct, the game continues to the next person in rotation who guesses “HIGH” or “LOW” for the next card. If incorrect, that player will take a “Sip” for each card drawn of their own beverage.
Land here and you are 3-MAN. When a three is rolled, the 3-MAN takes a “Sip”. If a 3 is rolled by the 3-MAN then that player is no longer 3-MAN. If another player lands on the 3-MAN spot, that player becomes the new 3-MAN.
Everyone cheers each other and takes a “Sip” of their own drink.
Take a Mini Bottle game piece from any other player.
Draw a card from the deck of cards. Reference the Chalk Board with Kings Cup Rules and play the game for that card number. Once complete, the next person in rotation pulls a card and plays another round of Kings. Play one round of Kings per person playing. If you lose take a “Sip”. ***See In-Depth Directions on page 4.
2 Card - “2 is for You” = Choose another player to take a “Sip”.
3 Card - “3 is for Me” = Take a “Sip” of your own drink.
4 Card - “4 Floor” = Everyone points their hands towards the floor, the last player to do so must take a “Sip”.
5 Card - “5 is for Guys” = Guys take a “Sip”.
6 Card - “6 is for Chicks” = Girls take a “Sip”.
7 Card - “7 Heaven” = Everyone points their hands up towards the sky, the last player to do so must take a “Sip”.
8 Card - “Spin for a Mate” = Spin the Bottle in the middle of the board, whichever player it lands on must take a “Sip”.
9 Card - “Bust a Rhyme” = Player will say a word, sentence or phrase of their choice. The next player in rotation must rhyme with the original player’s word/sentence/phrase. This continues from one player to the next in clockwise rotation until someone fails to rhyme OR spends too much time thinking. The person who fails must take a “Sip”.
10 Card - “Categories” = Player will choose a Category (i.e. – denim brands, types of food, etc). The following player must name something within the original player’s category. This goes from player to player in a clockwise manner and should quickly go around the table until someone stumbles, fail to name something in the category OR spends too much time thinking. The player who fails must take a “Sip”. For example a player could choose “types of soda” as the category…. Orange, Grape, Vanilla, etc.
Jack Card - “Never have I Ever” = Player will say “Never have I Ever… (add something you have never done). The other players who have not done whatever the player says will take 1 “Sip”. For example, “Never have I Ever…. gone skydiving”. The other players who have never gone skydiving will take 1 “Sip”.
Queen Card - “Questions” = Player will ask the person to their left a question. The point of this game is not to answer ANY question but to immediately ask a different question to another player. This goes from player to player clockwise until someone stumbles by answering the question OR spends too much time thinking. That player must take 1 “Sip”.
King Card - “Drink Cup” = Player will drink the center DRINK CUP.
Ace Card - “Waterfall” = Player starts a WATERFALL. Please refer to WATERFALL for directions.
© Copyright 2018 Wagner Concepts | Private Policy | Terms & Conditions